Ahora que el inminente Rage está cosquilleándonos las entrañas, tenemos que acordarnos de los más jefes en la programación de videojuegos.
Al fin y al cabo, la empresa más cool del mundo de los videojuegos se suele acordar de nosotros para soltarnos algunas de sus joyas en GNU/Linux.
The tradition of porting to Linux was first started by Dave D. Taylor with David Kirsch doing some later porting. Since Quake III Arena Linux porting has been handled by Timothee Besset. The majority of all id Tech 4 games, including those made by other developers, have a Linux client available, the only current exception being Wolfenstein. Similarly, almost all of the games utilizing the id tech 2 engine have Linux ports, the only exceptions being those created by Ion Storm. Despite fears by the Linux gaming community that id Tech 5 would not be ported to that platform, Timothee Besset in his blog has stated “I’ll be damned if we don’t find the time to get Linux builds done”.TTimo has stated that id Software’s primary justification for releasing Linux builds is better code quality, along with a technical interest for the platform. John Carmack has expressed his stance with regard to Linux builds in the past: Todd Hollenshead has also expressed support for Linux: “All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops.”